Community learning platform: Neutopia

Community learning platform: Neutopia

Conducting UX research into engagement and gamification for Neutopia, a community learning platform.

20 min read

7 weeks duration

UX Research

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genevieve hall.

Overview

A 7-week UX research project with Neutopia, a learning and community platform, focused on understanding how to deepen user engagement through emotional design and subtle gamification. I conducted stakeholder interviews, competitor analysis, user research, and concept testing to uncover key behavioural insights and deliver strategic recommendations for increasing retention and connection.

Role

UX Researcher

Tools

Deliverables

UX research report, competitor analysis, user interviews & survey analysis, personas, journey maps, implementation strategy

Key objectives

Boost engagement


Understand how to increase meaningful

user engagement on Neutopia.

Context

Uncover motivations


Explore what motivates

users to return,

participate, and reflect.

Explore gamification


Identify how subtle

gamification and personalised

UX strategies can support

Neutopia’s vision.

Success metrics

Because this project was exploratory, success was not measured by platform data, but rather by the ability to uncover clear patterns in user needs, motivations, and emotional drivers of engagement. Success was defined as:

  • Identifying consistent behavioural patterns and unmet needs

  • Identifying consistent behavioural patterns and unmet needs

  • Identifying consistent behavioural patterns and unmet needs

  • Gauging interest in new concepts (e.g. gamification, personalisation)

  • Understanding emotional and social drivers of return visits

  • Revealing gaps in the current experience that hinder engagement

Constraints

While the research provided rich qualitative insights, several limitations shaped the scope

of findings. These constraints are important to consider when interpreting user feedback

and recommendations.

  • Insights were limited to interviews and surveys — no live usage data or analytics.

  • Small sample size (10 interviews, 15 surveys) limits generalisability.

  • Timeframe restricted testing to concept discussions, not interactive prototypes.

  • Most users were unfamiliar with Neutopia, so feedback reflects first impressions.

Competitor & comparator analysis

Platforms explored

What's working

Key Gaps

  • Clear onboarding and user journeys (e.g. Circle, Disco)

  • Habit-building features like streaks, XP, and feedback loops (e.g. Duolingo)

  • Strong personalisation and discovery (e.g. Spotify, Netflix)

  • Emotionally resonant design that makes users want to return

Lack of personalisation


Platforms often push generic content, leading to disengagement.

Overreliance on Admins


High admin effort required to keep content relevant and social features alive.

Weak social interaction


Many tools lack structure or facilitation for meaningful peer connection.

Surface-level gamification


Common gamified elements lack emotional meaning or long-term motivation.

Confusing user flow


Users often feel unsure about what to do next or how to navigate.

Passive learning design


Experiences are linear or checkbox-driven, discouraging exploration or creativity.

Opportunities

Personalised learning journeys


Users want content that reflects evolving interests, showing the value of personalisation.

Identity-based motivation


Motivators like affirmations, expression, and progress build lasting engagement.

Emotional reflection


Participants value platforms that support reflection and connection over task completion.

Content clarity & curation


Users feel overwhelmed by uncurated content; simpler discovery boosts engagement.

Safe peer-to-peer learning


Users want safe spaces to share struggles, give feedback, and learn together.

Clearer social on-ramps


Many users are unsure how to engage—guiding social interaction can build community confidence.

Concept ideation

We generated over 30 ideas, exploring everything from gamified habit loops and AI-curated playlists to social storytelling and failure-sharing spaces. While only six were refined and tested, many other creative ideas emerged that reflected different facets of user motivation and learning.

Survey results

To complement our user interviews, we collected survey responses from 17 Australian learners aged 18–40 via Google Forms. The survey explored learning habits, motivations, platform use, emotional needs, and reactions to proposed UX concepts — offering quantitative insights to support our interview findings.


For more statistics and graphs, please see page 24 of my research report.

We tested eight shortlisted concepts in user interviews. Participants shared what they liked, what could be improved, and how each idea could support engagement. The feedback below highlights key themes and preferences.

UX concept testing

User research findings

User interview insights

We conducted in-depth interviews with 18 learners to explore how Neutopia’s platform and engagement strategies resonated, uncovering key behaviours, motivations, and barriers to meaningful online learning.

Synthesis

Based on themes from interviews and survey data, we created two core personas to represent key user mindsets and behaviours. These personas help illustrate different motivations, barriers, and needs—guiding design decisions that foster both meaningful learning and human connection on Neutopia.

Journey maps

Personas

Key opportunities

Based on insights from interviews, surveys, and journey mapping, the following opportunities highlight how Neutopia can better support user needs, increase engagement, and align with its vision of meaningful, community-led learning.

Recommendations

Next steps focus on refining usability feedback, improving emotional storytelling, and expanding adoption workflows. Medium- and long-term priorities include a responsive desktop design, clearer navigation, and broader features like volunteering and campaigns.

Cost-benefit analysis

  1. Motivation & recognition

    Progress nudges, visible reflections - reinforces learning habits and return visits.

  1. Clarity & focus

    Smart filters, simplified UI - eases cognitive load, improves usability and retention.

  1. Personalised progress

    Adaptive journeys, growth maps - increases motivation and long-term platform loyalty.

  1. Intentional community

    Voice-first circles, mood-sharing, creative boards - boosts safe social engagement and emotional connection.

Implementation timeline

Key takeaways

This project gave me the opportunity to…

  • Lead end-to-end UX research, from stakeholder interviews to final recommendations.

  • Explore emotional design and gamification as engagement strategies for learning.

  • Turn complex insights into personas, journey maps, and design opportunities.

  • Strengthen my storytelling and presentation skills through client-facing delivery.

Some key challenges I faced were…

  • Working within a tight 7-week timeline, which limited opportunities for deeper usability testing and iteration.

  • Synthesising large volumes of qualitative data from interviews and surveys into clear, actionable insights.

  • Testing concepts without clickable prototypes, which made it harder for participants to visualise interactions.

  • Balancing diverse user expectations (students, alumni, educators) while maintaining Neutopia’s brand vision.

If I had more time, I would have loved to…

  • Prototype and test the most resonant concepts with users.

  • Expand research to include educators and alumni.

  • Co-design and pilot features with partner institutions.

  • Measure long-term engagement to validate insights.

Dedicated host dashboard

The Solutions


  • A toggle to switch between Host and Guest views, giving users clarity and separating the two workflows.

  • A clean dashboard with Host-relevant features: a scrollable calendar to view bookings by day, clearly labelled booking statuses, and an earnings summary for quick financial oversight.

Rationale


Hosts don’t need a map view like Guests do, they care more about upcoming sessions, earnings, and availability.

After

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Dedicated host dashboard

The Solutions


  • A toggle to switch between Host and Guest views, giving users clarity and separating the two workflows.

  • A clean dashboard with Host-relevant features: a scrollable calendar to view bookings by day, clearly labelled booking statuses, and an earnings summary for quick financial oversight.

Rationale


Hosts don’t need a map view like Guests do, they care more about upcoming sessions, earnings, and availability.

After

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Booking request clarity

The Solutions


  • Booking requests show on launch to avoid missed actions

  • Pending approvals are highlighted and in notifications

  • Scrollable cards reveal overlapping bookings

  • Car details help identify guests quickly

  • Ratings and verification build trust

Rationale


These updates streamline the booking flow by improving visibility, reducing uncertainty, and supporting Host confidence.

After

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Booking request clarity

The Solutions


  • Booking requests show on launch to avoid missed actions

  • Pending approvals are highlighted and in notifications

  • Scrollable cards reveal overlapping bookings

  • Car details help identify guests quickly

  • Ratings and verification build trust

Rationale


These updates streamline the booking flow by improving visibility, reducing uncertainty, and supporting Host confidence.

After

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Booking decline user flow

The Solutions


  • A structured decline flow where Hosts select a reason and can include an optional message.

Rationale


This approach keeps interactions polite and transparent, helping Hosts feel more comfortable and Guests stay informed — reducing friction and potential misunderstandings.

After

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Booking decline user flow

The Solutions


  • A structured decline flow where Hosts select a reason and can include an optional message.

Rationale


This approach keeps interactions polite and transparent, helping Hosts feel more comfortable and Guests stay informed — reducing friction and potential misunderstandings.

After

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Booking approval user flow

The Solutions


  • Replaced the checklist with a simple information section and added an auto-filled message that Hosts can edit before sending.

Rationale


This keeps Hosts informed and reassured without extra steps, while saving time and maintaining flexibility in communication.

After

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Booking approval user flow

The Solutions


  • Replaced the checklist with a simple information section and added an auto-filled message that Hosts can edit before sending.

Rationale


This keeps Hosts informed and reassured without extra steps, while saving time and maintaining flexibility in communication.

After

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Session in progress oversight

The Solutions


  • Designed a live session card showing check-in time, duration, estimated usage, and finish time, along with options to message the guest or report issues.

  • Easily accessible from the dashboard.

Rationale


This gives Hosts real-time clarity and support options, reducing uncertainty and improving confidence during active sessions.

After

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Session in progress oversight

The Solutions


  • Designed a live session card showing check-in time, duration, estimated usage, and finish time, along with options to message the guest or report issues.

  • Easily accessible from the dashboard.

Rationale


This gives Hosts real-time clarity and support options, reducing uncertainty and improving confidence during active sessions.

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Session complete summary

The Solutions


  • Created a summary screen with session details, usage, and total earnings.

Rationale


This gives Hosts peace of mind and a clear end point for each session.

After

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Session complete summary

The Solutions


  • Created a summary screen with session details, usage, and total earnings.

Rationale


This gives Hosts peace of mind and a clear end point for each session.

After

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